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ePlay Appoints esports and Gaming Advisor For Big Shot Augmented Reality Mobile Game Expansion in Asia

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ePlay Appoints esports and Gaming Advisor For Big Shot Augmented Reality Mobile Game Expansion in AsiaReading Time: 2 minutes

 

Phil Chen joins ePlay to help the mobile esports company with market expansion.

ePlay Digital Inc. is delighted to announce Philip Chen is joining its Strategic Advisory Board (SAB) as a special advisor for Big Shot (China). As the company targets specific North American cities with a slate of sports, esports, and entertainment titles, Mr. Chen will support international activities in the fastest growing economies and mobile esports markets in the world.

Philip Chen is Managing Partner and Founder of Dynaco Capital Inc., a financial advisory firm based in Toronto and associated with numerous Global Venture Capital firms, Private Equity Funds, Wealth Management Institutions and multi-billion dollar Chinese enterprises. Over the past 20 years, Philip has worked on dozens of M & A transactions in various sector themes. His current specialization encompasses, but is not limited to, E-commerce, FinTech, AI, Social Media, esports and Gaming.

Philip Chen comments, “I am pleased to work with ePlay Digital and build value by opening up new doors in China for its esports products and games like Big Shot. ePlay has developed best in class esports and gaming technology that is readily appealing to the large gaming-centric Asian demographic.”

Big Shot is an augmented reality mobile game described as Pokémon Go meets sports, esports, and entertainment. The game released as a beta to the Apple App Store in August 2018 will initially be marketed in selected North American cities including Los Angeles, California. The first game title in the Big Shot series is targeted at NBA fans around the world. Other professional sports and leagues will become part of the Big Shot product line in the future.

“We are well aware that the largest mobile esports and gaming market in the world is in China. These are exciting times for our company as we roll out Big Shot in initial key markets and position to expand our augmented reality esports leadership globally including in Asia-Pacific,” says Trevor Doerksen, CEO of ePlay Digital. “Mr. Chen joins us at a great moment to expand our team’s ability to reach existing and new target markets.”

Recently, ePlay announced new strategic financing and partners focused on marketing for the Big Shot mobile esports game. China Daily recently reported the esports market in China alone will reach USD $18 billion with over 430 million players and viewers. Chen joins 7-time NBA champion and Los Angeles Lakers broadcaster, Robert Horry and sports broadcaster and TV host, Lindsay McCormick on the ePlay SAB.

With Big Shot, ePlay, like other game developers and publishers owns the game. Riot Games owns League of Legends and the professional esports leagues and events. Riot Games, it’s titles, esports events and leagues, was purchased by China-based Internet giant Tencent. ePlay is providing esports leadership in a vertically integrated manner – from game to league and from augmented reality to distribution – in multiple esports markets.

 

About ePlay:

ePlay Digital Inc. is a mobile game creator and publisher specializing in sports, esports and entertainment augmented reality titles, including their new flagship title Big Shot Basketball. ePlay is operated by an award-winning team of sports, gaming and esports leaders as well as broadcast and digital technology industry experts, software engineers and athletes who have brought dozens of game titles to market for companies including Time Warner Cable, ESPN, Sony Pictures, AXS TV, Intel, AXN, Fiat, CBS, and others.


Source: Latest News on European Gaming Media Network

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Tencent to Showcase Optimized Cloud Services at G-STAR Gaming Event

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Technology Leader to Demonstrate Cloud Services Enriched by Gaming Know-How

 

Tencent, a leading internet services provider, will showcase its cloud services and its one-of-a-kind gaming and social platform linkages at the G-STAR 2018 exhibition in Busan, Korea from November 15-18. The event, one of the world’s largest gaming exhibitions, will see the Chinese technology company — itself a renowned game developer — operating in familiar territory.

“We are keen to connect with our friends in the gaming industry and to demonstrate how our experience in the space has helped make Tencent Cloud the solution of choice for game developers and publishers,” said John Dao, Vice President of Tencent Cloud.

Tencent Cloud has 49 availability zones — each with high-speed connections offering 4T-protected bandwidth — that operate across 25 geographic regions globally. Tencent Cloud products support the whole life cycle of game development and operation as well as their rapid development of international business. In addition, Tencent Cloud offers seamless connectivity with QQ, WeChat, WeGame, Tencent App Store and other services operated by the company to provide a wealth of channel-based promotional resources and to help overseas gaming companies with expansion aiming to tap into the Chinese market.

In addition to an introductory conference, Tencent Cloud services will be showcased at Tencent‘s G-STAR exhibition booth. A number of hands-on interactive experiences will be available, including demonstrations of cloud gaming and immersive 3D audio effect of Game Multimedia Engine.

About G-Star 2018:

As one of the world’s top four gaming exhibitions, G-STAR has gone from being a regional industry conference to a truly international celebration for game developers and players from across the globe.

 

About Tencent:

Tencent uses technology to enrich the lives of Internet users. Our social products Weixin and QQ link our users to a rich digital content catalogue including games, video, music and books. Our proprietary targeting technology helps advertisers reach out to hundreds of millions of consumers in China. Our infrastructure services including payment, security, cloud and artificial intelligence create differentiated offerings and support our partners’ business growth. Tencent invests heavily in people and innovation, enabling us to evolve with the Internet.

Tencent was founded in Shenzhen, China, in 1998. Shares of Tencent are traded on the Main Board of the Stock Exchange of Hong Kong.

 

Source: Tencent Cloud


Source: Latest News on European Gaming Media Network

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IGT Enters Electronic Bingo Market in Canada

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IGT Enters Electronic Bingo Market in CanadaReading Time: 1 minute

 

Ontario Lottery and Gaming Corporation is first operator in Canada to feature IGT’s new electronic bingo content

 

International Game Technology PLC (“IGT”) (NYSE: IGT) today announced that the Company recently launched first-of-its-kind electronic bingo content for the Canadian market. The Ontario Lottery and Gaming Corporation (“OLG”) is the first Lottery in Canada to feature a range of IGT’s electronic bingo games through a pilot at twelve of OLG’s charitable gaming centers.

IGT’s engaging electronic bingo games such as Bengal Eyes®, Golden Rooster® and Pharaoh’s Legacy® are among the many exciting titles that players can enjoy at twelve OLG-governed charitable gaming destinations.

“Launching electronic bingo content in Canada represents a meaningful growth opportunity for IGT and our customers,” said David Flinn, IGT Regional Vice President Canada. “IGT’s bingo portfolio for Canada complements our existing solutions portfolio for the region, and is anchored in dynamic titles that were localized to meet the needs of our customers and their players. Following a successful launch with OLG, we look forward to extending our electronic bingo installed base to additional provinces throughout Canada.”

 

About IGT:
IGT (NYSE:IGT) is the global leader in gaming. We enable players to experience their favorite games across all channels and regulated segments, from Gaming Machines and Lotteries to Digital and Social Gaming. Leveraging a wealth of premium content, substantial investment in innovation, in-depth customer intelligence, operational expertise and leading-edge technology, our gaming solutions anticipate the demands of consumers wherever they decide to play. We have a well-established local presence and relationships with governments and regulators in more than 100 countries around the world, and create value by adhering to the highest standards of service, integrity, and responsibility. IGT has over 12,000 employees. For more information, please visit www.igt.com.

 

Source: IGT


Source: Latest News on European Gaming Media Network

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World’s Top PUBG MOBILE Players Head to Dubai For PUBG MOBILE ‘STAR CHALLENGE’ Global Finals, Tickets On Sale Now

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PMSC Global: The Final Circle. Regional Semifinalists Compete from Nov. 29th to Dec. 1st For Grand Cash Prize and Coveted Contract to Become Official PUBG Mobile Streamers

 

The exciting culmination of the global ‘PUBG MOBILE STAR CHALLENGE’ (PMSC) Global Finals hosted by Tencent Games and PUBG Corporation (PUBG Corp.) is happening November 29th through December 1st at the Festival Arena in central Dubai. The global finale is sponsored by the Samsung Galaxy Note9 and brings together semifinalists from regional competitions held in Europe, Asia, North America, South America, Japan, Korea, and China. The top 20 teams from each region are invited to the Global Finals in Dubai to be the winner of all winners, claiming part of the $400,000 prize purse.

In-person tickets at the Festival Arena for the PUBG MOBILE STAR CHALLENGE Global Finals are available now via this link. Fans can choose either single-day or discounted complete event tickets for access to all of the PUBG MOBILE action during the three-day event. Attendees can see the top PUBG MOBILE players in the world in person, meet various gaming celebrities, and gain the ability to increase their own followings and social profile.

PUBG MOBILE is an online multiplayer game that involves up to 100 players parachuting onto a remote island to do battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

This PMSC Global Finals series brings together a range of people including professional eSports players, celebrities, and various internet personalities. To participate in the PUBG MOBILE STAR CHALLENGE, players were required to have more than 1,000 fans or followers across specified streaming platforms. They could also form a squad of up to three other players with no requirements.

Click here to watch the introduction video of the PUBG MOBILE STAR CHALLENGE and learn more about the upcoming event.

 

About PUBG MOBILE:

PUBG MOBILE is based on PlayerUnknown’s Battlegrounds, the original PC and Xbox One phenomenon that took the world of interactive entertainment by storm in 2017. Up to 100 players parachute onto a remote 8×8 km island to battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

Source: PUBG MOBILE


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