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Jeremy Wright warns banks and bookies on credit card gambling

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Jeremy Wright warns banks and bookies on credit card gamblingReading Time: 1 minute

 

The Culture Secretary, Jeremy Wright warns bookies and banks to crack down on credit card gambling or face seeing it banned.

Gambling Commission review will be held on whether using credit cards to make online deposits deepens debt and addictions, next month.

Mr Wright said last night: “Protecting people from the risks of gambling related harm is vital and all businesses with connections to gambling – be that bookmakers, social media platforms or banks – must be socially responsible.”

“The government will not hesitate to act if businesses don’t continue to make progress in this area and do all they can to ensure vulnerable people are protected.”

Other action by ministers could include imposing a daily or weekly limit on how much can be taken off credit cards to gamble.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Jeremy Wright warns banks and bookies on credit card gambling

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EGT’s Story of Success in Central America

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EGT has become the key gaming supplier in Central and South America. The company opened offices in Panama, Mexico, Colombia, Peru and Argentina. Recently it got certified in Chile and is preparing to launch its specially created single game jackpot systems.

The company keeps its strong positions in the Caribbean, recently becoming the main supplier for Club Royal Caribbean. In Curacao it also cemented its leadership, launching the Super Premier slot model and the EGT Multiplayer’s terminals. In Mexico, EGT’s priority is to expand its local team, setting up a second office in Monterrey and investing in a training centre in Guadalajara specifically targeting the operators’ technical crew.

“Part of our development strategy in the country is to contribute to the qualification’s improvement in the gaming industry and we are committed to it. Included in our global business policy is to constantly enhance our services, staying close to the customers. They could share so many bright ideas and their opinion on the machines, the trends, the players’ preferences guide us on our way to best satisfy their requirements,” Nadia Popova, director of EGT Central America, the Caribbean and Mexico said.

The company is now on its way to become the main contractor for the major online operators in Mexico. EGT Multiplayer’s solutions progress in the same way in the country – especially the S-Line terminals that are already installed in the establishments of major groups, like Codere, Caliente, Winpot, Cirsa and Grupo Orenes.

“Last year was the most successful for EGT in South and Central America and 2019th is shaping to yield even better results. We aim to fortify our leadership in the region, relying on our bestsellers – the Collection series multigames, the Lady’s Cards jackpot, the latest generation General slot cabinets and mixes, the Asian-themed Cai Shen Kingdom and Dragon’s Turn jackpots, the EGT Multiplayer’s products and other customized developments for the local market,” Popova added.

Along with the excelling product diversity, EGT’s key factors for future success will keep on being the high performance of its machines and the strong team of motivated professionals.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: EGT’s Story of Success in Central America

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Spain’s CEJUEGO Releases “Gaming and Society” Report

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Spain's CEJUEGO Releases “Gaming and Society” ReportReading Time: 1 minute

 

CEJUEGO, Spain’s leading gaming trade association, has released its “Gaming and Society” report. As per the report, 9 out of 10 adults in Spain see gambling as an acceptable pastime and 29 million people played at least one type of gambling modality last year. The study was carried out by the Institute of Politics and Governance at the Carlos III University of Madrid.

The study shows that 92% of some of the people surveyed see gaming as leisure. Approximately 6.6 million people (which represent 20% of the population in Spain) visited a casino, bingo or gambling facility in 2018. Moreover, it was detailed that the rate of problem gambling was 0.3% of the Spanish adult population.

“Regarding the games managed by private operators, the analysis concludes that they attracted more restricted audiences of different generations, highlighting that their clients are divided into those who play out of curiosity and those who play as a hobby and because they offer them spaces to socialise with friends and acquaintances,” a spokesperson for CEJUEGO said.

Approximately 1.5 million people gambled online during the study period which represents 0.9% of the total population in Spain. “This group shows dispersed behaviour patterns, from those who play stably to those who do it out of curiosity or who bet on an exciting game. The behaviour of these users indicates that they have learned how to play online and rationalise their use – shorter sessions, moderate monthly spending or decreases in the playing of some games,” CEJUEGO said.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Spain’s CEJUEGO Releases “Gaming and Society” Report

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US Blocks League of Legends in Syria and Iran

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The U.S. government has blocked League of Legends, one of the most played video games of all time, in Iran and Syria.

Trade sanctions, tariffs and threats of military conflict are the frequent sights when countries are in active dispute, but blocking the access to video games is a novel course of action. Players from Iran and Syrian have expressed despair about this situation.

Right now the ban applies only to Syria and Iran, but if the U.S. enters into future conflict with another country, those citizens potentially may have their access to League of Legends revoked. The sanctions placed on Iran detail that any business in that country cannot trade with the U.S. and that any business caught trading with Iran is in trouble as well. League, like many other free games, has to sustain itself with microtransactions, which undoubtedly counts as a form of trade and, therefore, has to abide by the sanctions.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: US Blocks League of Legends in Syria and Iran

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