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NSM drive contactless and mobile functionality post ACOS

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NSM drive contactless and mobile functionality post ACOSReading Time: 2 minutes

 

With venues on the lookout for the ‘next big thing’ to increase footfall, NSM is following its successful showcase at ACOS by giving the operators what they want and enhancing its focus on efficiency-led tech and customer-led payment models.

ACOS provided an ideal platform for the launch of NSM’s latest machine, Thunder, and with solid orders for both its new jukeboxes at the show, it’s now all about listening to the industry on the finer details according to the company’s sales manager, Alex Kirby. He explained: “For a company which prides itself on designing its machines based on customer feedback it was incredibly encouraging that we received only positive responses to both the Thunder and Lightning machines at show. It’s testament to how much we listen that these new machines are already delivering on every technical aspect which matters to our customers so obviously our next goal is to focus on what the features on both machines can deliver.”

Giving the operators what they want is an essential part of NSM’s business and ACOS saw the company delivering on this with a number of flexible payment plan models and by putting customers testimonies at the heart of its commitment to fixed music fee. Kirby said: “With everything we do, we’re accommodating what operators and customers need. Our commitment to the fixed music fee was welcomed at the show and after researching thoroughly and liaising with customers, we’ve still found that the fixed fee model is the clear winner for 99% of our customers.”

The show also highlighted the industry’s desire to find the ‘next big thing’ in a bid to drive coin drop and at the same time create a greater footfall and increase wet-sales for licensee’s according to Kirby. He explained: “We have known from talking to customers over the last few years that affordability is key for UK operators and we’re delivering on that across our portfolio. However, footfall isn’t what it used to be and people are searching for ways to stand out and give customers what they want so accessibility plays a big part in this.”

Accessibility on the Thunder and Lightning machines is being delivered via NSM’s contactless capability and mobile app, which has doubled in size over the last nine months alone, both of which Kirby states are important components for the industry at this time. He explained: “We were way ahead of the industry with our contactless and mobile app and ACOS proved these attributes are what people want from their jukeboxes in 2018. With contactless, we’ve been invested in this technology for years, but only recently have we seen a marked growth in its use as more and more customers turn on to the technology. Contactless is going to be a big deal in the coming years and our machines have the specifications and efficiency to cope with this growing demand.”

He concluded: “The key to jukeboxes is creating the perfect environment. If you get that right then increased footfall and wet-sales follow and in our experience, the operators and venues who do get it right see higher revenue overall. It’s not magic, it’s all about the music!”


Source: Latest News on European Gaming Media Network

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Tencent to Showcase Optimized Cloud Services at G-STAR Gaming Event

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Technology Leader to Demonstrate Cloud Services Enriched by Gaming Know-How

 

Tencent, a leading internet services provider, will showcase its cloud services and its one-of-a-kind gaming and social platform linkages at the G-STAR 2018 exhibition in Busan, Korea from November 15-18. The event, one of the world’s largest gaming exhibitions, will see the Chinese technology company — itself a renowned game developer — operating in familiar territory.

“We are keen to connect with our friends in the gaming industry and to demonstrate how our experience in the space has helped make Tencent Cloud the solution of choice for game developers and publishers,” said John Dao, Vice President of Tencent Cloud.

Tencent Cloud has 49 availability zones — each with high-speed connections offering 4T-protected bandwidth — that operate across 25 geographic regions globally. Tencent Cloud products support the whole life cycle of game development and operation as well as their rapid development of international business. In addition, Tencent Cloud offers seamless connectivity with QQ, WeChat, WeGame, Tencent App Store and other services operated by the company to provide a wealth of channel-based promotional resources and to help overseas gaming companies with expansion aiming to tap into the Chinese market.

In addition to an introductory conference, Tencent Cloud services will be showcased at Tencent‘s G-STAR exhibition booth. A number of hands-on interactive experiences will be available, including demonstrations of cloud gaming and immersive 3D audio effect of Game Multimedia Engine.

About G-Star 2018:

As one of the world’s top four gaming exhibitions, G-STAR has gone from being a regional industry conference to a truly international celebration for game developers and players from across the globe.

 

About Tencent:

Tencent uses technology to enrich the lives of Internet users. Our social products Weixin and QQ link our users to a rich digital content catalogue including games, video, music and books. Our proprietary targeting technology helps advertisers reach out to hundreds of millions of consumers in China. Our infrastructure services including payment, security, cloud and artificial intelligence create differentiated offerings and support our partners’ business growth. Tencent invests heavily in people and innovation, enabling us to evolve with the Internet.

Tencent was founded in Shenzhen, China, in 1998. Shares of Tencent are traded on the Main Board of the Stock Exchange of Hong Kong.

 

Source: Tencent Cloud


Source: Latest News on European Gaming Media Network

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IGT Enters Electronic Bingo Market in Canada

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Ontario Lottery and Gaming Corporation is first operator in Canada to feature IGT’s new electronic bingo content

 

International Game Technology PLC (“IGT”) (NYSE: IGT) today announced that the Company recently launched first-of-its-kind electronic bingo content for the Canadian market. The Ontario Lottery and Gaming Corporation (“OLG”) is the first Lottery in Canada to feature a range of IGT’s electronic bingo games through a pilot at twelve of OLG’s charitable gaming centers.

IGT’s engaging electronic bingo games such as Bengal Eyes®, Golden Rooster® and Pharaoh’s Legacy® are among the many exciting titles that players can enjoy at twelve OLG-governed charitable gaming destinations.

“Launching electronic bingo content in Canada represents a meaningful growth opportunity for IGT and our customers,” said David Flinn, IGT Regional Vice President Canada. “IGT’s bingo portfolio for Canada complements our existing solutions portfolio for the region, and is anchored in dynamic titles that were localized to meet the needs of our customers and their players. Following a successful launch with OLG, we look forward to extending our electronic bingo installed base to additional provinces throughout Canada.”

 

About IGT:
IGT (NYSE:IGT) is the global leader in gaming. We enable players to experience their favorite games across all channels and regulated segments, from Gaming Machines and Lotteries to Digital and Social Gaming. Leveraging a wealth of premium content, substantial investment in innovation, in-depth customer intelligence, operational expertise and leading-edge technology, our gaming solutions anticipate the demands of consumers wherever they decide to play. We have a well-established local presence and relationships with governments and regulators in more than 100 countries around the world, and create value by adhering to the highest standards of service, integrity, and responsibility. IGT has over 12,000 employees. For more information, please visit www.igt.com.

 

Source: IGT


Source: Latest News on European Gaming Media Network

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World’s Top PUBG MOBILE Players Head to Dubai For PUBG MOBILE ‘STAR CHALLENGE’ Global Finals, Tickets On Sale Now

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PMSC Global: The Final Circle. Regional Semifinalists Compete from Nov. 29th to Dec. 1st For Grand Cash Prize and Coveted Contract to Become Official PUBG Mobile Streamers

 

The exciting culmination of the global ‘PUBG MOBILE STAR CHALLENGE’ (PMSC) Global Finals hosted by Tencent Games and PUBG Corporation (PUBG Corp.) is happening November 29th through December 1st at the Festival Arena in central Dubai. The global finale is sponsored by the Samsung Galaxy Note9 and brings together semifinalists from regional competitions held in Europe, Asia, North America, South America, Japan, Korea, and China. The top 20 teams from each region are invited to the Global Finals in Dubai to be the winner of all winners, claiming part of the $400,000 prize purse.

In-person tickets at the Festival Arena for the PUBG MOBILE STAR CHALLENGE Global Finals are available now via this link. Fans can choose either single-day or discounted complete event tickets for access to all of the PUBG MOBILE action during the three-day event. Attendees can see the top PUBG MOBILE players in the world in person, meet various gaming celebrities, and gain the ability to increase their own followings and social profile.

PUBG MOBILE is an online multiplayer game that involves up to 100 players parachuting onto a remote island to do battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

This PMSC Global Finals series brings together a range of people including professional eSports players, celebrities, and various internet personalities. To participate in the PUBG MOBILE STAR CHALLENGE, players were required to have more than 1,000 fans or followers across specified streaming platforms. They could also form a squad of up to three other players with no requirements.

Click here to watch the introduction video of the PUBG MOBILE STAR CHALLENGE and learn more about the upcoming event.

 

About PUBG MOBILE:

PUBG MOBILE is based on PlayerUnknown’s Battlegrounds, the original PC and Xbox One phenomenon that took the world of interactive entertainment by storm in 2017. Up to 100 players parachute onto a remote 8×8 km island to battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

Source: PUBG MOBILE


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