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Scientific Games Wins Big During Major Gaming Entertainment Industry Events

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Scientific Games Wins Big During Major Gaming Entertainment Industry EventsReading Time: 3 minutes

 

SG Wins Best Land-Based and Digital Supplier of the Year at G2E
OpenBet™ Wins both Digital Product of the Year and Best Interactive Product of the Year
SG Lottery Wows Customers with Innovative Digital Lounge at NASPL

 

Scientific Games Corporation has received top-tier industry recognition at the 2018 Global Gaming Expo (G2E) and North American State and Provincial Lotteries (NASPL) Annual Conference, highlighting the Company’s leading position as an innovator in the gaming, lottery, digital and sports betting sectors.

The Global Gaming Awards, judged by seventy industry experts and audited by KPMG, kicked off G2E with a Scientific Games trifecta of wins: Land-Based Industry Supplier of the Year, Digital Industry Supplier of the Year, and Digital Product of the Year for SG Digital’s OpenBet™ sportsbook technology. OpenBet also received a gold medal in the Best Interactive Product category at the Gaming and Technology Awards.

Jamie Knight, Senior Game Producer, was named to the Emerging Leaders of Gaming’s 2018-2019 Class of 40 Under 40, which recognizes professionals under 40 years of age who make significant impact on the casino industry.

Additionally during G2E, Dick Haddrill, Vice Chairman of Scientific Games Board of Directors, was inducted into the Gaming Hall of Fame, and Gavin Isaacs, Vice Chairman of Scientific Games Board of Directors, received the Association of Gaming Equipment Manufacturers 2018 Jens Halle Memorial Award honoring excellence in commercial gaming professionalism.

At NASPL, the SG Digital lounge wowed customers with innovative iLottery and sports betting content and technology. The DC Lottery’s Neighborhoodsgame produced by Scientific Games won “Best New Instant Game.” Chuck Kline, Senior Vice President Lottery Licensing for Scientific Games, who is the co-creator of innovative lottery promotions and winner experiences, was inducted into the Lottery Hall of Fame with the Company maintaining its prestige for the most Hall of Fame inductees in the industry. Chuck’s work includes the recent WILLY WONKA GOLDEN TICKET™ instant linked game featuring the BILLION DOLLAR CHALLENGE™ event inspired by the beloved feature film “Willy Wonka & The Chocolate Factory.”

Barry Cottle, President and Chief Executive Officer of Scientific Games, said, “These wins demonstrate our massive momentum in the gaming entertainment industry. We strive for a strong industry reputation as a trusted and innovative provider, so to be recognized for our efforts by our peers is truly an honor. We’re particularly proud of our OpenBet awards for both best digital and interactive product of the year. These awards reinforce our commitment to provide our U.S. and global customers with leading, full-service sportsbook solutions,  signifying continued success for Scientific Games.”

Barry Cottle continued: “On top of the amazing wins for our product portfolio, the industry recognized our shining global talent. We have extraordinarily innovative employees, and it’s a thrill to see them recognized by other industry experts. Congratulations to Chuck and Jamie for these fantastic wins.”

In addition to the major wins at G2E and NASPL, Scientific Games’ Digital group received an EGR Italy Award in the Mobile Supplier category, further affirming the Company’s success at a global level.

WILLY WONKA & THE CHOCOLATE FACTORY and all related characters and elements © Warner Bros. Entertainment Inc. (s18).

© 2018 Scientific Games Corporation. All rights reserved.

 

About Scientific Games:
Scientific Games Corporation is the global leader in technology-based gaming systems, table games, table products and instant games and a leader in products, services and content for gaming, lottery and interactive gaming markets. Scientific Games delivers what customers and players value most: trusted security, creative content, operating efficiencies and innovative technology. Today, we offer customers a fully integrated portfolio of technology platforms, robust systems, engaging content and unrivalled professional services. For more information, please visit www.scientificgames.com.

Forward-Looking Statements

In this press release, Scientific Games makes “forward-looking statements” within the meaning of the U.S. Private Securities Litigation Reform Act of 1995. Forward-looking statements can be identified by words such as “will,” “may,” and “should.” These statements are based upon management’s current expectations, assumptions and estimates and are not guarantees of timing, future results or performance. Therefore, you should not rely on any of these forward-looking statements as predictions of future events. Actual results may differ materially from those contemplated in these statements due to a variety of risks and uncertainties and other factors, including those factors described in our filings with the SEC, including the Company’s current reports on Form 8-K, quarterly reports on Form 10-Q and its latest annual report on Form 10-K filed with the SEC on March 1, 2018 (including under the headings “Forward Looking Statements” and “Risk Factors”). Forward-looking statements speak only as of the date they are made and, except for Scientific Games’ ongoing obligations under the U.S. federal securities laws, Scientific Games undertakes no obligation to publicly update any forward-looking statements whether as a result of new information, future events or otherwise.

 

Source: Scientific Games Corporation


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Tencent to Showcase Optimized Cloud Services at G-STAR Gaming Event

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Technology Leader to Demonstrate Cloud Services Enriched by Gaming Know-How

 

Tencent, a leading internet services provider, will showcase its cloud services and its one-of-a-kind gaming and social platform linkages at the G-STAR 2018 exhibition in Busan, Korea from November 15-18. The event, one of the world’s largest gaming exhibitions, will see the Chinese technology company — itself a renowned game developer — operating in familiar territory.

“We are keen to connect with our friends in the gaming industry and to demonstrate how our experience in the space has helped make Tencent Cloud the solution of choice for game developers and publishers,” said John Dao, Vice President of Tencent Cloud.

Tencent Cloud has 49 availability zones — each with high-speed connections offering 4T-protected bandwidth — that operate across 25 geographic regions globally. Tencent Cloud products support the whole life cycle of game development and operation as well as their rapid development of international business. In addition, Tencent Cloud offers seamless connectivity with QQ, WeChat, WeGame, Tencent App Store and other services operated by the company to provide a wealth of channel-based promotional resources and to help overseas gaming companies with expansion aiming to tap into the Chinese market.

In addition to an introductory conference, Tencent Cloud services will be showcased at Tencent‘s G-STAR exhibition booth. A number of hands-on interactive experiences will be available, including demonstrations of cloud gaming and immersive 3D audio effect of Game Multimedia Engine.

About G-Star 2018:

As one of the world’s top four gaming exhibitions, G-STAR has gone from being a regional industry conference to a truly international celebration for game developers and players from across the globe.

 

About Tencent:

Tencent uses technology to enrich the lives of Internet users. Our social products Weixin and QQ link our users to a rich digital content catalogue including games, video, music and books. Our proprietary targeting technology helps advertisers reach out to hundreds of millions of consumers in China. Our infrastructure services including payment, security, cloud and artificial intelligence create differentiated offerings and support our partners’ business growth. Tencent invests heavily in people and innovation, enabling us to evolve with the Internet.

Tencent was founded in Shenzhen, China, in 1998. Shares of Tencent are traded on the Main Board of the Stock Exchange of Hong Kong.

 

Source: Tencent Cloud


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IGT Enters Electronic Bingo Market in Canada

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Ontario Lottery and Gaming Corporation is first operator in Canada to feature IGT’s new electronic bingo content

 

International Game Technology PLC (“IGT”) (NYSE: IGT) today announced that the Company recently launched first-of-its-kind electronic bingo content for the Canadian market. The Ontario Lottery and Gaming Corporation (“OLG”) is the first Lottery in Canada to feature a range of IGT’s electronic bingo games through a pilot at twelve of OLG’s charitable gaming centers.

IGT’s engaging electronic bingo games such as Bengal Eyes®, Golden Rooster® and Pharaoh’s Legacy® are among the many exciting titles that players can enjoy at twelve OLG-governed charitable gaming destinations.

“Launching electronic bingo content in Canada represents a meaningful growth opportunity for IGT and our customers,” said David Flinn, IGT Regional Vice President Canada. “IGT’s bingo portfolio for Canada complements our existing solutions portfolio for the region, and is anchored in dynamic titles that were localized to meet the needs of our customers and their players. Following a successful launch with OLG, we look forward to extending our electronic bingo installed base to additional provinces throughout Canada.”

 

About IGT:
IGT (NYSE:IGT) is the global leader in gaming. We enable players to experience their favorite games across all channels and regulated segments, from Gaming Machines and Lotteries to Digital and Social Gaming. Leveraging a wealth of premium content, substantial investment in innovation, in-depth customer intelligence, operational expertise and leading-edge technology, our gaming solutions anticipate the demands of consumers wherever they decide to play. We have a well-established local presence and relationships with governments and regulators in more than 100 countries around the world, and create value by adhering to the highest standards of service, integrity, and responsibility. IGT has over 12,000 employees. For more information, please visit www.igt.com.

 

Source: IGT


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World’s Top PUBG MOBILE Players Head to Dubai For PUBG MOBILE ‘STAR CHALLENGE’ Global Finals, Tickets On Sale Now

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PMSC Global: The Final Circle. Regional Semifinalists Compete from Nov. 29th to Dec. 1st For Grand Cash Prize and Coveted Contract to Become Official PUBG Mobile Streamers

 

The exciting culmination of the global ‘PUBG MOBILE STAR CHALLENGE’ (PMSC) Global Finals hosted by Tencent Games and PUBG Corporation (PUBG Corp.) is happening November 29th through December 1st at the Festival Arena in central Dubai. The global finale is sponsored by the Samsung Galaxy Note9 and brings together semifinalists from regional competitions held in Europe, Asia, North America, South America, Japan, Korea, and China. The top 20 teams from each region are invited to the Global Finals in Dubai to be the winner of all winners, claiming part of the $400,000 prize purse.

In-person tickets at the Festival Arena for the PUBG MOBILE STAR CHALLENGE Global Finals are available now via this link. Fans can choose either single-day or discounted complete event tickets for access to all of the PUBG MOBILE action during the three-day event. Attendees can see the top PUBG MOBILE players in the world in person, meet various gaming celebrities, and gain the ability to increase their own followings and social profile.

PUBG MOBILE is an online multiplayer game that involves up to 100 players parachuting onto a remote island to do battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

This PMSC Global Finals series brings together a range of people including professional eSports players, celebrities, and various internet personalities. To participate in the PUBG MOBILE STAR CHALLENGE, players were required to have more than 1,000 fans or followers across specified streaming platforms. They could also form a squad of up to three other players with no requirements.

Click here to watch the introduction video of the PUBG MOBILE STAR CHALLENGE and learn more about the upcoming event.

 

About PUBG MOBILE:

PUBG MOBILE is based on PlayerUnknown’s Battlegrounds, the original PC and Xbox One phenomenon that took the world of interactive entertainment by storm in 2017. Up to 100 players parachute onto a remote 8×8 km island to battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

Source: PUBG MOBILE


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